| 1. | Arbitrary width line generation and anti - aliasing 任意宽度直线的绘制与反走样 |
| 2. | An anti - aliasing algorithm suitable to map publishing symbol 一种适合于地图出版符号的反走样算法研究 |
| 3. | Implementing the techniques of video texture mapping and antialiasing ( 4 )实现了一种视频纹理映射和反走样技术。 |
| 4. | Antialiasing of polygonal object deformation controlled by curves and surfaces 基于曲线和曲面控制的多边形物体变形反走样 |
| 5. | To improve the 3d displaying effect , we use the amalgamation and anti - twist techs 为了改进颅骨及皮肤曲面的三维显示效果,采用了融合及反走样等技术。 |
| 6. | Better rendering primitives are required as well , allowing for rotation of glyphs and baselines , sub - pixel positioning , and anti - aliasing 同样需要更好的渲染原语以提供字形和基线旋转功能、子像素定位功能和反走样功能。 |
| 7. | Dither ? applies a sampling over the borders of the shadows , quite the same way anti - aliasing is applied by the osa button on the borders of an object 抖动在阴影边界应用采样,相同地,通过osa按钮在物体边界应用反走样。 |
| 8. | First of all , the common color texture mapping , anti - aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced 本文首先介绍了普通的颜色纹理映射技术,反走样技术和多重纹理映射技术,它们是实现凹凸纹理映射技术的基础。 |
| 9. | Real - time rendering technology , including ibr , lod and so on . 4 . proposed a design frame of modules for walk - through system of virtual city 实践方面,提出了模块化的设计框架,开发了虚拟城市漫游系统,并且把前面研究的相关理论应用到系统中,例如纹理反走样技术、 lod技术等。 |
| 10. | This paper first analyzes the reason of the aliasing and the common methods for anti aliasing , and then proposes a method for adaptive anti aliasing based on the curvature radius 摘要从图形走样产生的机理出发,分析了图形学中常用的反走样方法,并在此基础之上针对曲线的特点提出了一种基于曲率半径的自适应反走样方法。 |