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Home > chinese-english > "out-of-core" in English

English translation for "out-of-core"

反应堆外
Example Sentences:
1.Interactive out - of - core walkthrough of large - scale virtual environments
基于外存的大规模虚拟环境交互漫游
2.Future work will be focusing on the improvement for the high performance of the out - of - core visualization
交互可视化过程中,当用户所观察的模型部分不在内存中时,通过基于视点的调度策略进行数据内外存的切换。
3.In order to reduce memory loads for huge point sets on general pc platforms , we introduce a partition - based out - of - core strategy to balance usage of main and external memories
基本思想:基于外存的技术可以很好解决大模型的存储问题,而基于视点的细节层次控制技术可提供观察者一种很方便的交互控制手段,我们希望分析并结合上述两种技术,实现庞大三维模型在一般机器上的浏览。
4.Mtom implements out - of - core streamline construction with multithread technology . mtom can overlap cpu and i / o , and can process in parallel with multiple cpus . mmfm or mtom can make streamline visualization on large unstructured grids with less memory , and has more efficient performance
方法mmfm将大规模数据文件映像成虚拟ram ,利用空间分块组织数据,减少缺页请求;方法mtom利用多线程技术实现out - of - core流线构造,重叠i / o与计算,适合并行处理。
5.4 ) this thesis presents two pc - based streamline visualization methods for large unstructured grids : memory - mapped file method ( mmfm ) and multithread out - of - core method ( mtom ) . mmfm constructs streamlines like in - core methods through mapping large data file into virtual ram , and reduces page faults by organizing data in spatial blocks
4 )针对大规模非结构网格,提出了两种基于pc的流线可视化方法:内存映像文件方法( mmfm )和多线程out - of - core方法( mtom ) 。
6.In chapter 2 , we discuss the terrain modeling with continuous level of detail , described a data layout technique for manage out - of - core datasets . then , we investigate the opengl based nv extension for fully taking advantage of the accelerating function of graphic hardware and improving the capability of rendering
该框架还有效地利用了nvidia的opengl扩展gl _ nv _ vertex _ array _ range和gl _ nv _ fence来对场景的渲染进行加速。它们能够让几何图形高效地传输到gpu , gpu直接访问顶点数据,使得应用程序的执行效率极大提高。
7.Furthermore , by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ) . meanwhile , advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis , we propose an efficient hardware - friendly framework - chunked lod , for large - scale terrain real - time rendering . within this framework , the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented
变换和光照( transform & lighting ) 、立方环境材质贴图( cubicenvironmentmaps ) 、顶点混合( vertexblending ) 、纹理压缩( texturecompression )和凹凸映射贴图( bumpmapping ) 、双重纹理( dualtexture )四像素256位渲染等均可以在gpu中完成,大大减轻了cpu的压力,对实时图形渲染产生了深远的影响,这其中包括实时地形渲染。
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