| 1. | The research on rapid drawing cell - based modeling method of plank furniture 基于图元的板式家具产品快速建模 |
| 2. | These graphs can be created and modified by tools developed by some design patterns 结合计算机图形学,讨论了用图元的动态显示特性模拟监控对象的实现方法。 |
| 3. | This paper presents an approach to judge the reuse of information on the 2d models by naming machine 通过图元的匹配,系统可以做到对联动前视图中二维信息进行重用。 |
| 4. | 15 jakliu c a , solina f . moments of superellipsoids and their application to range image registration . ieee trans . systems , man , and cybernetics , 2003 , 33 : 648 - 657 而对于组合图元所得的物体,其相关的保持微分属性的隐函数,则通过使用r函数对其所属的图元的隐示表达进行简单组合来生成。 |
| 5. | This paper gives an analysis of several aspects which should be considered in controlling entities , and makes a thorough and careful design of entities ' authorized granularity control based on the theory of rbac 摘要对深入到图元的细粒度控制进行了研究,分析了图元授权粒度需要考虑的各个方面,在rbac理论基础上,对该控制做了全面而细致的设计。 |
| 6. | In the method , rendering level to correlative characteristic is enormously raised with three parameters , which are image eigenfunction originated , style of drawing primitives selected , and quantity of drawing primitives confirmed 在该方法中,建立图像的特征函数,选取绘图图元的类型,确定绘图图元的数量,用上述的三个参量可以大大提高图像相关特征信息的再现能力。 |
| 7. | So necessary to design a piece of developing platforms that has basic graphic elements already . we can utilize the encapsulation nature and the reusable nature of basic graphic elements to drag and draw basic graphic elements and produce the three - dimensional figure and three - dimensional scene 所以有必要设计一个开发平台,平台上提供可视化的基本图元,利用基本图元的封装性、可重用性,在平台界面上拖拽基本图形元素,生成三维图形和三维场景。 |
| 8. | The key issues include the strategies and methods for identifying dimension redundancy and recognizing dimensioning features , determining dimensioning scheme , assigning necessary dimensions to suitable views and locating the dimensions in reasonable positions for each view . the 2d / 3d bidirectional associated relationship and drive technique are discussed in this paper 其方法是:将三维中拓扑实体的信息(用命名机制表示)嵌入到对应的二维图元中去,然后对新老视图中图元所包含的命名进行比较,以此来判断图元的匹配情况。 |
| 9. | This subject combines object - oriented technology and abstracts the characteristic data of the simulator as the parameter control to encapsulate these abstract data into operational aircraft target according to object - oriented principle in order to realize c + + mechanism that have adopted , and construct the class that draws target of aircraft through data element , element parameterization , element attributes and the parameterizations of element attributes 本课题采取结合面向对象技术,提取飞行模拟器的特征数据作为参数控制,将这些抽象的数据依据面向对象原理封装为可操作的飞行器对象,实现上采用c + +的类( class )机制,通过数据的图元化、图元的参数化、图元的属性化、图元属性的参数化构造飞行器对象绘制类。 |