| 1. | If specular highlights is enabled ; otherwise , 如果启用反射高光,则为 |
| 2. | If camera - relative specular highlights is enabled ; otherwise , 如果启用镜头相关反射高光,则为 |
| 3. | Retrieves or sets a render state that enables specular highlights 检索或设置启用反射高光的呈现状态。 |
| 4. | Floating - point value that represents the sharpness of specular highlights 表示反射高光清晰度的浮点值。 |
| 5. | Gets or sets a value that specifies the sharpness of specular highlights 获取或设置指定反射高光的锐度的值。 |
| 6. | In this example , the goal is to have specular highlights that are transparent 在这个例子里,目标是使高光是透明的。 |
| 7. | Retrieves or sets a value that specifies the sharpness of specular highlights 检索或设置用于指定反射高光清晰度的值。 |
| 8. | Specifies whether the device supports gouraud shading of specular highlights 指定设备是否支持反射高光的gouraud着色。 |
| 9. | True if the device supports gouraud shading of specular highlights ; otherwise , 如果设备支持反射高光的gouraud着色,则为 |
| 10. | Graphical improvements like specular highlighting only help the style of the game 像是镜像增亮这样的新图形技术让游戏看起来更时髦。 |