| 1. | Translates the world coordinates in the container 转换容器中的通用坐标。 |
| 2. | Specifies that coordinates are in the world coordinate context 指定世界坐标上下文中的坐标。 |
| 3. | Are in the world coordinate space )位于世界坐标空间内。 |
| 4. | The transformation that converts world coordinates to page coordinates 将世界坐标转换为页面坐标的变换。 |
| 5. | The coordinates of the point to be tested are given in world coordinates 测试点的坐标依据全局坐标给出。 |
| 6. | The world transformation , which maps world coordinates to page coordinates , is held in the 用于将世界坐标映射到页面坐标的世界变换保存在 |
| 7. | World coordinates are used in a nonphysical environment , such as a modeling environment 世界坐标上下文用于非物理环境中,例如建模环境中。 |
| 8. | A region is scalable because its coordinates are specified in world coordinates 因为区域的坐标是在全局坐标中指定的,所以可对它进行缩放。 |
| 9. | The graphics engine maintains the coordinates of geometric shapes in a path in world coordinate space 图形引擎在世界坐标空间中维护路径内的几何形状的坐标。 |
| 10. | The answer lies in the introduction of concept of visual hull , which is a hollow hull that contains the real object in world coordinate system 如何避免内部提速的冗余计算,答案是引入可见壳的概念? ?计算一个没有厚度包围物体的空壳体。 |