| 1. | The rasterizer uses the magnification filter instead 光栅化程序改用放大筛选器。 |
| 2. | Support the creation and rasterization of an off - screen back buffer 支持创建和光栅化离屏后台缓冲区。 |
| 3. | Draw all primitive types correctly according to direct3d mobile rasterization rules 按照direct3d mobile光栅化规则正确绘制所有基元类型。 |
| 4. | Gets or sets a value indicating whether the device has hardware acceleration for scene rasterization 获取或者设置一个值,该值指示设备是否具有用于场景光栅化的硬件加速。 |
| 5. | The device calculates the fog value during the lighting operation and interpolates it during rasterization 设备在光照操作期间计算雾化值,并在光栅化期间对雾化值进行插值。 |
| 6. | The rasterizer interpolates pixel color in a linear manner , using the texels of the two nearest textures 光栅化程序使用像素的两个最近纹理的纹理像素,以线性方式插补该像素的颜色。 |
| 7. | It is a valuable resource for anyone wanting to understand the mathematical foundations of geometry , rasterization and lighting techniques 对于希望理解图形学几何,光栅化和光照技术的数学基础的人来说,这是本有价值的书。 |
| 8. | The texture filter used between mipmap levels is based on the nearest point ; that is , the rasterizer uses the color from the texel of the nearest mipmap texture 在mipmap级别间所用的纹理筛选器基于最近的点;即,光栅化程序使用最近mipmap纹理的纹理像素的颜色。 |
| 9. | Single pixel texture elements surrounding the desired pixel is used . the texture filter used between mipmap levels is trilinear mipmap interpolation , in which the rasterizer performs linear interpolation on pixel color , using the texels of the two nearest mipmap textures 在mipmap级别间使用的纹理筛选器是三线性mipmap插补,在这种方法中,光栅化程序使用两个最近的mipmap纹理的纹理像素对像素颜色执行线性插补。 |