| 1. | There is not enough memory to write the string to buffer 没有足够的内容将字符串写入缓冲区( |
| 2. | And returns the number of characters written to the buffer )中,然后返回已写入缓冲区的字符数。 |
| 3. | Property to control the amount of information written to the buffer 属性来控制写入缓冲区的信息量。 |
| 4. | Buffered graphics require that the updated graphics data is first written to a buffer 缓冲图形要求将更新后的图形数据首先写入缓冲区。 |
| 5. | First , any data previously written to the buffer is copied to the file and the buffer is cleared 首先,将以前写入缓冲区的任何数据复制到文件中,并清除缓冲区。 |
| 6. | Accessor copies any data previously written to the buffer to the underlying stream , and then invokes 访问器将以前写入缓冲区的所有数据都复制到基础流中,然后调用 |
| 7. | Assuming that depth buffering is taking place , but depth values are not written to the buffer 进行深度比较,同时假定深度缓冲正在进行,但不会将深度值写入缓冲区。 |
| 8. | Any data previously written to the buffer is copied to the file and the buffer is cleared except for its encoder state 以前写入缓冲区的任何数据都复制到文件中,并且缓冲区被清除(其编码器状态除外) 。 |
| 9. | Which is a wrapper for a graphics buffer that also provides methods you can use to write to the buffer and render its contents to an output device ,它作为图形缓冲区的包装,也提供了可用于写入缓冲区和将其内容呈现到输出设备的方法。 |
| 10. | Any stream with an internal buffer should override this method and provide a much more efficient version that writes to the buffer directly , avoiding the extra array allocation on every call 所有具有内部缓冲区的流都应重写此方法,提供一个直接写入缓冲区的有效得多的版本,以避免每次调用时都要进行额外的数组分配。 |