| 1. | Do not use on rough and uneven surfaces 粗糙或凹凸的表面不可使用。 |
| 2. | Light reflected from the surface of the mirror , instead of passing through a curved glass lens 光线受镜面的反射,而不是穿过凹凸的玻璃镜头。 |
| 3. | Because it surface of relief type , unsmooth line let people step on in comfortable and incomparable the higher authority 由于它是浮雕式的表面,凹凸的纹路让人踩在上面舒适无比。 |
| 4. | Because black results in no displacement or bump , this ensures that the top and bottom of the screw will be smooth 因为黑色结果是没有置换或凹凸的,这保证螺丝钉的顶部和尖部是平滑的。 |
| 5. | Is it fake ? old can not have so much mistakes . they should have been polished . i think it ' s the plating on the blade or it was corroded from inside 是假东西吧,老东西夹钢怎么会有这样凹凸的?早也磨平了。估计是刃口镀层或是把中间腐蚀出来的。 |
| 6. | Robinson could only look on in horror in zagreb when gary neville ' s back - pass hit a divot in the pitch and bounced over his foot to make it 2 - 0 当加里.内维尔的回传球碰在那块凹凸的草皮并且弹过脚面后将比分变成0 - 2 ,罗宾逊只能惊恐站在萨格勒布看着这一切 |
| 7. | In chapter 1 , a class of mixed monotone operators with a - t type convexity and concavity has been discussed , the sufficient and necessary conditions for existence and uniqueness of their fixed points are given 全文共分三章:第一章,讨论了一类? t型凹凸的混合单调算子,给出了其存在唯一不动点的充分必要条件。 |
| 8. | " do orcs still grow bigger and dwarf beards still grow longer as theylevel or has this been scrapped due to no other race having this yet . " yes , yes they do “兽人和矮人是不是会按照级别提升分别获得更大的体形和更长的胡子?别的种族是不是没有这种特征? ”是的,他们是(除了绿皮和矮子别的种族没有相似的成长系统? ?如果黑精女能获得更凹凸的3围。 。 。 ) |
| 9. | This technology has gathered attention not only from the decoration world but from a variety of fields where a high degree of precision is required , including in respect of machine parts that have to be free from even the slightest burr or clean room manufacturing 其实最近能对管筒状内部进行电解研磨的单个技术不仅在装饰领域,在不允许丁点突出和凹凸的机器和洁净室等追求精密度领域里也正引人注目。 |
| 10. | The bump vs distance shader is a good example of how easy it is to add subtle and realistic shading effects to your renders by accessing information such as camera position in world space , and the distance from one point in space to another , and then using that information to drive bump map intensity 这个相对于距离凹凸的着色网络是一个好例子,通过在世界坐标里访问如摄像机位置的信息,和在空间里从一个点到另一个点的距离,它是如此容易地加一个微妙地和现实的着色效果到你的渲染中,并用这个信息去驱动凹凸贴图的强度。 |