| 1. | It ' s a lot less time consuming to use simple hand - painted bump maps 简单的手绘凹凸贴图制作要花费一些时间。 |
| 2. | The left side of this image shows what the results would look like if a bump map was not used 图像左侧显示的结果看来象是凹凸贴图没有使用。 |
| 3. | Note , the clouds , color , and bump map file textures were originally soild fractals 注意:云,颜色,和文件纹理的凹凸贴图是最初的单一分形节点。 |
| 4. | A 3d granite texture is also used to produce a simple bump map on the material 一个3d的花岗岩纹理也是用于在这个材质上产生一个简单的凹凸贴图。 |
| 5. | For this reason , the expression values are also passed though a bump map to perturb the surface normals 因为这个原因,表达式数值也能传递给一个凹凸贴图,去扰乱表面法线。 |
| 6. | Without the bump map , the surface would be displaced during the render , but the shading information would be unaffected 没有凹凸贴图,表面将在渲染时被置换,但着色信息将不产生影响。 |
| 7. | If the expression values were used to drive the displacement and bump values directly , the results would look like the image shown here 如果表达式数值是直接用于驱动置换贴图数值和凹凸贴图,结果看来会更好。 |
| 8. | This makes for a pretty interesting image that is , unfortunately , impossible to paint properly by hand ( unlike bump maps ) (这些创造了一幅漂亮的图片,但不幸的是你不大可能用手来绘制合适的图(跟凹凸贴图不同) 。 |
| 9. | In photoshop i made three textues : diffuse , specular and bump map . when i was creating diffuse textures i used some girl pictures mixed together 在绘制贴图的时候我还是需要绘制三张贴图:过度色贴图,高光贴图和凹凸贴图。 |
| 10. | The shading network plugged into the cobblestone material uses a simple black and white file texture as the basis for both a color and a bump map effect 这个插入鹅卵石材质着色网络是用一个简单的黑白文件纹理当作颜色和凹凸贴图效果。 |