| 1. | That contains the vertex data associated with the mesh ,它包含与网格相关联的顶点数据。 |
| 2. | Locks , sets , and unlocks a range of vertex data 锁定、设置和取消锁定某一范围的顶点数据。 |
| 3. | Primitive , vertex , texture , and pixel information 图元数据,顶点数据 |
| 4. | That indicates the type of vertex data the buffer holds ,指示缓冲区容纳的顶点数据的类型。 |
| 5. | Using fixed - point vertex data >使用定点的顶点数据 |
| 6. | Describes how you can use fixed - point vertex data to increase performance 描述如何使用固定点顶点数据来提升性能。 |
| 7. | Locks a range of vertex data and returns the vertex buffer memory 锁定某一范围的顶点数据,并返回顶点缓冲区内存。 |
| 8. | Locks a range of vertex data and obtains the vertex buffer memory 锁定某一范围的顶点数据,并获取顶点缓冲区内存。 |
| 9. | Supports rendering of primitives using vertex data stored in vertex buffer objects 支持使用在顶点缓冲区对象中存储的顶点数据来呈现基元。 |
| 10. | To prevent the system from copying vertex data not affected by the vertex operation into the destination buffer 可以阻止系统将不受顶点操作影响的顶点数据复制到目标缓冲区中。 |