Keeping this difficulty in view he held the extra chessman in reserve . 想到这一难点,他就不愿把另一只棋子拿出来。
2.
However , old chessmen weren ' t a drawback at all 不过,棋子老一些丝毫没有妨碍。
3.
I am sure mr . feno finds out that i am confident in moving the chessman , one of the beginning rules 我想一定是他看出我认为下这个棋太简单的心理而说的。
4.
To win the player must move every chessman to one end without breaking any of the rules . " if you cannot , you are not a superior , " mr . feno says with a cunning smile 难就难在如何将一个圆盘里的所有棋子按照规则变成一个棋子, “如果不能,那不是高手。 ”
5.
Finally , this paper does experiments about the part of vision , creating chessman ' s moves and the whole systerm , validates validity and reliability of the algorithm 最后本文利用相关硬件设备,进行了视觉部分、棋步产生部分和整个系统的试验,验证了算法的有效性和可靠性。
6.
Then by the methods that detecting the crossings , modifying the coordinates , making contour , searching for the largest area and so on , the worked image is analysed and the chessman ' s coordinates are gained 然后使用交叉点检测、坐标修正、轮廓提取、最大面积法等方法,对二值图像进行分析,得出棋子位置。最后对棋子身份进行了逻辑判别。
7.
Designing the structure of knowledgeware for robot . it includes the main interface , the functions of parameter setting , vidicon administration and adding and administering searches . the vision and the part of creating chessman ' s moves are also integrated into this knowledgeware organically 设计了机器人的控制软件结构,包括主界面显示、参数设置、摄像头调整、搜索引擎添加管理等功能,同时将视觉部分与棋步产生部分有机的融合到软件中。
8.
The chessman ' s identities are distinguished using logistic method . in the design of creating chessman ' s moves , the format of chessboard data , the rules of move , the algorithm of creating move , the evaluation algorithm and the search algorithm are designed based on the structure of chess game . the searches of negative max algorithm and alpha - beta algorithm are introduced detailedly and realized 在机器人棋步产生部分的设计中,根据一般博弈程序的构成部分,设计实现了棋盘数据格式、走法规则、走法产生算法、估值算法、搜索算法,其中搜索算法部分重点介绍了负极大值、 alpha - beta搜索算法的原理与实现。