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Chinese translation for "mmog"

大型多人在线游戏
多人在线游戏
Example Sentences:
1.After all , running thousands of players on a single server ( which is the essence of mmogs ) would certainly need fat internet connections which are inevitably expensive
毕竟,运行一台支持数以千计的玩家同时游戏的服务器(这也是mmog的本质)仍然需要很大的网络连接,而这也不可避免地是相当的昂贵。
2.Finally , a network framework , the cluster - mirrored server architecture which is a hybrid between mirrored architecture and cluster architecture is proposed . a synchronization mechanism among hosts and the method of client
最后,为mmog选取集群镜像服务器架构的网络体系结构,并在其基础之上设计出服务器之间的同步机制以及客户端预测的方法。
3.Today , massive multiplayer online game ( mmog ) in which players could fight with each other or join together to conquer common enemies in a persistent environment is more and more popular
目前,一种全新的游戏领域已经以mmog ( massivelymultiplayeronlinegame ,大型多人在线游戏)的形式出现了。这些游戏能够让大量玩家在线上一个持续的环境中互相战斗或是组队对抗共同的敌人。
4.In this paper , the technologies in network engine and the key issues in network transmission are first analyzed , and the main reason of game state ’ s inconsistency is particularly discussed . meanwhile , the requirement of synchronization in different kinds of mmog was expatiated , and some classical algorithms of synchronization are discussed too , accordingly a conclusion of synchronization strategy is worked out . then an advanced networking api raknet is analyzed with its modules and solutions to synchronization
本文首先分析了网络引擎设计中的技术因素和网络传输中的主要问题,其中详细分析了同步问题产生的主要原因,并对mmog中不同种类的游戏对同步的要求做了阐述,接着讨论了几种典型的同步算法,并在此基础上总结出相应的同步策略;然后对raknet网络引擎中所提供的功能模块及其同步问题的解决方案进行了深入地分析。
5.Considering mmog ’ s huge scale and the fundamental limitations of network programming , such as high packet latency , limited bandwidth and packet loss , mmog network engine must provide strong network processing abilities , meanwhile a synchronization algorithm among all the hosts is necessary so as to maintain the consistency of the whole game state
因此, mmog网络引擎必须具有极强的网络处理能力,在固有的网络延迟、不可避免的丢包以及有限的带宽资源的情况下,能够对整个游戏世界的状态在服务器和客户端之间进行同步,使玩家体验到更好的游戏效果,并实现玩家之间数据的安全传输。
6.Mmog usually adopts multiple servers cluster to do with avatar ' s request . but its tussle and walk makes servers over - loaded . this paper presents a dynamic load balancing algorithm between local and global algorithms , which is called finding less - loaded server algorithm , and has a detailed analysis of the algorithm . it is useful for over - loaded servers to find less - loaded ones , and keeps game ' s real - time and consistency
Mmog中常采用多台服务器集群的结构来处理玩家的请求.但是,玩家在游戏中的走动、打斗,常常使某些服务器超载.本文提出了一种介于局部和全局的轻载服务器寻找算法,并对算法进行详细的分析,使超载服务器能在短时间内找到合适的轻载服务器,保证了系统的实时性、一致性
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