| 1. | Radiosity with rinalrender object lights ? . finalrender 物体光可以光能传递吗 |
| 2. | Spotlight model with monte carlo radiosity algorithm 聚光灯与菲涅耳原理 |
| 3. | A fast meshing algorithm for radiosity 面向辐射度计算的快速网格化算法 |
| 4. | Display " radiosity in viewport 在视图中显示光能传递的结果 |
| 5. | Display radiosity in viewport 在视图中显示光能传递的结果 |
| 6. | Radiosity " processing parameters 光能传递处理参数 |
| 7. | Radiosity processing parameters 光能传递处理参数 |
| 8. | 1 . basic computer realistic graphics algorithms , including illumination model , raytracing , radiosity , texture mapping and so on 所涉及到的主要算法有光照明模型、光线跟踪算法、辐射度算法、纹理映射技术等。 |
| 9. | We put more attention on the study of 3d graphic rendering technology , such as shading model and ray tracing . shading model is compared of simple shading model and whole shading model . studied the radiosity and texture mapping , mainly about the parameter curve surface texture mapping , two steps texture mapping , environment texture mapping and mip - map mapping 研究了光照模型及光线跟踪技术,包括简单光照明模型、整体光照明模型;分析了辐射度方法及纹理映射技术,研究了纹理映射中参数曲面的纹理映射技术、两步法纹理映射、环境映射、 mip - map映射等映射技术。 |