What are the texel alignment rules ? how do i get a one - to - one mapping 什么是纹理对齐规则?我们怎么得到1比1采样?
2.
The texel with coordinates nearest to the desired pixel value is used 筛选后的纹理使用距所需像素最近的坐标处的纹理像素。
3.
Most cards now conform properly to the texel alignment rules , however there are some older cards or drivers that do not 大部分显卡现在都支持纹元对齐规则,但是一些老的卡没有支持。
4.
Four different kinds of texel block partition methods and corresponding coding algorithms are adapted according to the local spectrum feature of the texture image 针对纹理图象的局部特征,采用4种不同的纹理单元划分和编码算法来对其进行编码。
5.
The texture filter used between mipmap levels is based on the nearest point ; that is , the rasterizer uses the color from the texel of the nearest mipmap texture 在mipmap级别间所用的纹理筛选器基于最近的点;即,光栅化程序使用最近mipmap纹理的纹理像素的颜色。
6.
The implementation in this paper packs 4 cons 4 * 1 consecutive elements from a matrix column into a texel and thus performs a small number of 4 * 4 matrix by 4 * 1 vector products in a shader 每次从矩阵中取出4个元素放入一个到文理单元的一个元素中, 4 4的小规模矩阵乘法就转变成了4 1的向量乘法。
7.
In this paper , we bring forward several new opinions and algorithms on tsfs . firstly , we introduce the development in the area of texture synthesis . secondly , we analyze existent algorithms on tsfs deeply , expatiate on the contents of texture character , present the standard and method in identifying texture character , and summarize the process of tsfs using texel 本文首先介绍了纹理合成技术的发展,其次从合成质量的角度对现有基于样图的纹理合成算法进行了深入的分析,阐述了纹理特征应包括的内容,提出了识别纹理特征的目标和直接识别的方法,并总结了用纹元合成纹理的过程;然后本文提出了一种新的纹理合成算法。
8.
This scheme covers techniques of texture analysis , synthesis , texture mapping and 3 - d knitting pattern analysis of fabric . we discuss here the techniques related to texture . texture analysis uses frequend - domain , wavelet or mrf to get feature distribution of texture image , classes of texel and the rule of placement 本实现方案涉及到纹理分析、综合,纹理映射,提花织物三维组织分析等技术,论文主要对与纹理相关的技术作一定的讨论,纹理分析运用频谱、小波分析或马可夫随机场建模纹理图像在空间上的分布特征,纹理基元的种类和其分布。