| 1. | A view - dependent dynamic multi - resolution terrain model of tin 的视相关动态多分辨率地形模型 |
| 2. | How are we building our terrain mesh 我们如何建立地形模型? |
| 3. | In the second chapter , there provide two methods to generate terrain model 第2章给出了两种生成地形模型的方法。 |
| 4. | Digital terrain model 数值地形模型 |
| 5. | A terrain mesh is a set of triangles that are used to determine the shape of the ground onto which your rigid bodies will fall 一个地形模型是一个三角形的集合,用于确定刚体将掉落在哪种地形上。 |
| 6. | ( 3 ) the fractal algorithm has been deeply analyzed and studied , so that the model of random seabed terrain can be generated in real - time 分析并研究了分形算法,实时生成了随机的海底地形模型。 |
| 7. | The models of seabed terrain are very vivid , which have been generated with these two methods , and they can be switched at will in the scene 用这两种方法实现的海底地形模型形象、逼真,且可在场景中任意切换。 |
| 8. | The ded data is got from image2ded conversion and is used in terrain modeling with the method of delaunay 通过image2ded转换得到三维地形数组的数字高程数据信息,对该信息使用delaunay法,生成对应三维地形数据的地形模型。 |
| 9. | The thesis analyzed and studied the method of generating terrain model with true terrain data and generated the model of true seabed terrain realistically 分析并研究了读取真实地形数据建造地形的方法,生成了真实的地形模型。 |
| 10. | The dissertation puts emphases on the study and realization of the methods for 3d terrain generation . firstly , steps and algorithms for the rtn and trn methods are studied 首先是矩形网格、规则三角形网格两种方法,研究了生成地形模型的各个步骤和相关算法。 |