| 1. | The sky was overcast , the ligtning leaped from cloud to cloud . 乌云盖顶,电光在云块间闪动。 |
| 2. | The contrast between normal adrenal cortex and the small pale infarct is good 正常的肾上腺皮质和梗死的苍白色小斑块间的界限是分明的。 |
| 3. | The experimental results show that our algorithm avoids crack effectively and fits for rendering parting terrain 实验结果表明:该算法有效地解决了地形块间的裂缝问题,适用于分块地形的绘制。 |
| 4. | A collection of contiguous records recorded as a unit . blocks are separated by interblock gaps and each block may contain one or more records 作为一个单位来记录的相连记录的集合。各块由块间间隙分开,而每块可以包含一个或多个记录。 |
| 5. | In this paper , because direct current coefficients of 8 8 block have been predicted with integer dpcm , each steps of transform in dct and dpcm were made up of the reversible integer transform 由于本文对块间直流系数进行了整数dpcm预测,因此dct 、 dpcm的每一步均由可逆的整数变换构成,保证了图像的无损恢复。 |
| 6. | Analysis of the relation of search method both inside a block and between blocks and its asymptotic time complexity gives a better block - divided method which makes the index search have the minimum asymptotic time complexity 摘要分析索引查找算法中块内、块间查找方法的选择与时间复杂的关系,给出具有最小渐近时间复杂度的最佳分块方法。 |
| 7. | In accordance with qualitative and quantitative analysis on the treatment and development of this system ' s three - dimensional picture , the soft and environments under which this system operates and the developing instruments are selected 根据该系统三维图形处理开发工作质和量的分析,对系统运行的软、硬件环境及开发工具进行了选择,并对系统人机界面、块间界面进行了研究探讨。 |
| 8. | The main contributes of this thesis are : 1 . we describe the algorithm of eflag linear analyzing ( efla ) . the complexity of the algorithm is linear and the algorithm reduces the flag computing dramatically and increases the performance of the dynamic execution 本文的主要贡献如下: 1 .提出了动态二进制翻译标志位处理优化算法,简化了基本块间的标志位分析,采取分析后继的方法减小了算法开销。 |
| 9. | For patch - based texture synthesis , this paper investigates the influence of its parameters on synthesis efficiency , where the parameters are the shape and size of patches and the size of the overlap regions between neighbour patches 摘要针对块纹理合成方法,深入分析了块的形状、大小以及相邻块间重叠区域等参数对合成效率的影响,并基于纹理的特征及其变化的周期和重叠区域的约束性等给出了衡量这些参数作用的度量方法。 |
| 10. | An algorithm is proposed to avoid the crack between terrain blocks , set the state of the border vertices consistent forcibly , at the same time set the ancestors of these vertices active , which use the dag ( directed acyclic graphic ) to decide the dependency relationship of vertices 摘要提出了一种避免地形块间裂缝的算法,将公共边界上的顶点状态设为一致,对于那些由不活跃变为活跃的边界点,利用顶点引入次序的有向无环图将其祖先顶点也设为活跃。 |