| 1. | An improved otsu method for image segmentation 基于灰度梯度映射函数的红外图像分割 |
| 2. | Pointer to the mapped function entry point 指向被映射函数入口点的指针 |
| 3. | But did not need to use it 的反向映射函数,但是没必要使用它。 |
| 4. | New method for calculating mapping function of opening with complex shape 复杂形状洞室映射函数的新解法 |
| 5. | 15 jingdan zhang , kun zhou , luiz velho et al . synthesis of progressively - variant textures on arbitrary surfaces . acm trans 在crps结构中,我们导出了邻域映射函数,以在排斥计算时正确地映射邻近面片。 |
| 6. | How to use the generic character encoding mapping functions to be able to build ansi and unicode versions of an application from the same source code 如何使用一般字符编码映射函数,以便能够从相同的源代码生成ansi版本和unicode版本的应用程序。 |
| 7. | Chapter 3 introduce the design principle of chaotic adc , and proposed a novel mapping function of a / d conversion , also give the principle chart of chaotic adc 第3章介绍了混沌a / d转换器的设计原理,提出了一种全新的a / d转换的映射函数,并给出了混沌a / d转换器的原理框图。 |
| 8. | 1 ) the basic theories used in this thesis were introduced , including machine learning , kernel machine , statistical learning theory and regularized theory 介绍了机器学习和kernel学习机基本理论。介绍了kernel算法的通用结构、 mercer定理及映射函数。介绍了统计学习理论和正则化网络的理论。 |
| 9. | Methods a new method to measure the similarity - the shape context was attached to solve the correspondences between points on the two shapes ; and the correspondence was used to estimate the non - rigid transform function 方法利用一种新的相似度测量方法? ?形状内容来解决两幅图像中点的对应关系,并利用点对应关系来估计非刚性映射函数。 |
| 10. | Chapter 4 introduce the design of the chaotic adc circuit , and also give the simulation result in pspice . chapter 5 optimize the chaotic adc from both the mapping function and the architecture of circuit , and give some theoretical analysis and comparison 第5章从映射函数和电路结构两方面对混沌a / d转换器的设计方案作了进一步的优化,并对其基本性能作出了理论分析和比较。 |