| 1. | Govern your own virtual metropolis as you see fit with sim city 4 按你的要求管理你自己的虚拟城市。 |
| 2. | Provides free news , profiles , e - mail , homepage , chat , and forums -包含论坛,聊天的虚拟城市,有相应工作可以选择。 |
| 3. | The theory and practice of applying multigen creator to building three - dimension model in the virtual city 应用于虚拟城市三维建模的关键技术与实践 |
| 4. | With an exemple of creating virtual city scene to illuminate how many technologies integrate organic 本文具体以虚拟城市街道场景的创建为例来说明多种技术是如何有机结合的。 |
| 5. | In practice , taking virtual city environment for example , we developed a virtual city walk - through system based on opengl 应用方面,以构建虚拟城市环境为例子,基于opengl开发了虚拟城市漫游系统。 |
| 6. | Therefore , how to solve the floating point precision and correlated problems plays an important role in the settlement of world coordinates 所以如何在虚拟城市的输出过程中有效地解决浮点精度相关的问题,对能否精确的生成世界坐标有着重要的影响。 |
| 7. | Taking the virtual planning of a university ' s new school area as an example , the general process and measures of virtual planning were described 摘要由于城市规划的延续性与超前性较高,所以虚拟城市技术是一个可行的方法,而实时三维技术是影响最终沉浸程度的核心问题。 |
| 8. | Real - time rendering technology , including ibr , lod and so on . 4 . proposed a design frame of modules for walk - through system of virtual city 实践方面,提出了模块化的设计框架,开发了虚拟城市漫游系统,并且把前面研究的相关理论应用到系统中,例如纹理反走样技术、 lod技术等。 |
| 9. | Developed system based on opengl and some pertinent algorithms . 5 . developed graphic interface between opengl and modeling software creator , resolving the problem of rapid modeling 单靠opengl提供的绘图函数不能有效地完成虚拟城市的几何建模任务,本文开发了三维建模软件multigencreator与opengl的图形接口,加快了建模的速度。 |
| 10. | Taking the concept and theory introduced in the third chapter , in the fourth chapter we implement the rapid planting method in the process of construction of virtual city . the interactive creation , modifying and storing of cardinal curve are also involved 第四章则秉承第三章的理念与方法,实现在大规模虚拟城市场景中进行绿化的快速建模,其中涉及曲线的交互产生、修改与存储。 |