| 1. | Video based motion capture 基于视频的运动捕获 |
| 2. | And then this article reserches technology of animation show based on motion capture 接下来本文研究了基于运动捕获的模特动画展示技术。 |
| 3. | Motion capture and motion editing are one of the most pivotal computer animation techniques 运动捕获和运动编辑是计算机动画中最关键的技术。 |
| 4. | Gtms , or ground truth measurement system , is a high speed ( quasi - real - time ) optical tracking and motion capture software 是一个高速的(半实时)光学跟踪和运动捕获软件。 |
| 5. | Footprint - editing algorithm eliminates foot glide phenomenon and improves the quality of motion capture data 足迹编辑算法除去了虚拟人运动中脚步滑动的现象,提高了运动捕获数据的质量。 |
| 6. | This paper mainly focused on the manipulation of motion capture data and it also discusses the path - planning algorithm in virtual environments 本文对运动捕获数据的处理进行了研究,并且探讨了虚拟环境中的路径规划算法。 |
| 7. | Human animation is a rapidly developing research area in computer graphics , and the using of motion capture technology makes it more active 人体动画是计算机图形学中一个快速发展的研究领域,运动捕获技术的使用更为其注入了新的活力。 |
| 8. | But as to the technique itself , motion capture is the reconstruction of real motion , and the data it captured can be used only in specific environment 但是就其技术本身而言,运动捕获技术是对运动的复制,所获取的数据只能在特定的环境下应用。 |
| 9. | In order to make motion capture data re - usable so that it can be adapted to new environment and meet new requirements , we need to manipulate motion capture data 为了提高运动捕获数据的利用率,使之能够应用到新的场景中,满足新的用户需求,需要对运动捕获数据进行处理。 |
| 10. | Among these , motion capture technique is a new technique that becomes popular in recent years . it can capture real human motion , so it has the characteristic of realism 其中运动捕获技术是近年来兴起的运动控制新技术,能够捕获真实的人体运动,因此具有真实感强的特点。 |