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Home > chinese-english > "渲染器" in English

English translation for "渲染器"

renderer

Related Translations:
区域渲染:  render region renderregion
渲染通道:  render pass
渲染区域:  raytrace ray trace raytracing ray tracingrender range
大肆渲染:  play up; enormously to exaggerate; make a big hue and cry about ...; vociferously to advocate
渲染狂:  mythomania
透视渲染:  perspective rendering
渲染集群:  render farm
渲染组:  rendering team
渲染完成:  on render completion
立体渲染:  volume rendering
Example Sentences:
1.Which the facelets renderer can interpret
前缀, facelet渲染器能够解释这个前缀。
2.What is a vertex shader
什么是顶点渲染器
3.Wheeee ! 5 different renderers . none of which are reliable across the board
哦! 5个不同的渲染器,但他们没有一个是可靠的。
4.Regardless of how you implement your renderer , the most important thing is to make your renderer component based and clean
不管你是怎么实现渲染器的,最重要的事情就是让渲染器组件基本并且明白。
5.Clre chose the monte carlo ? raytracing as its core render technology . the combination of raytracing and radiometry technology made clre has a high render quality
Clre ( coagellightraytracingengine )是一款由本文作者自主研发的基于真实感算法的渲染器
6.Is a plug - in that handles the render response and restore view phases of the jsf request - processing life cycle for different response - generation technologies , including facelets
是个插件,为不同的响应生成技术(包括facelets )处理jsf请求处理生命周期的“渲染器响应和恢复视图”阶段。
7.We have two years of experience as beta testers , but as we could not show any image with it until the program is released , we decided to use another rendering engine
我们在测试数据上具备两年的经验,但是在这项程序被公布之前我们是不可一透露任何图片的, (后来)我们决定了用另一个渲染器
8.When you look at the sample code included with this tutorial you will notice that it recalculates the resolutions and devices each time you change the adapter , and it changes the display mode list each time you select a new renderer
当你看本章教程代码的时候,你会发现当每次改变适配器的时候都将重新计算,并且每次选择一个新的渲染器的时候都会改变显示模式列表。
9.The sub - sections that i break the renderer into are sections like visibility , collision detection and response , camera , static geometry , dynamic geometry , particle systems , billboarding , meshes , skybox , lighting , fogging , vertex shading , and output
我把渲染器再次细分为可见性、碰撞检测和响应、摄象机、静态几何图形、动态几何图形、粒子系统、公告牌、网格、天空盒、光照、雾化、顶点光影和输出。
Similar Words:
"渲染节点" English translation, "渲染巨匠专题" English translation, "渲染快捷方式工具栏" English translation, "渲染狂" English translation, "渲染农场" English translation, "渲染器研究" English translation, "渲染区域" English translation, "渲染区域划分选项组" English translation, "渲染山峦的阴影" English translation, "渲染生成选项" English translation